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This multi-part plastic kit contains the components necessary to assemble 3 Skywardens.
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This multi-part plastic kit contains everything needed to build three XV8 Crisis Battlesuits, with six accompanying drones.
The Jackal Alphus is the undisputed leader of their pack. Not only are they the deadliest and fastest of their kin
The Witch Aelves are followers of Khaine who have dedicated their entire lives to serving their bloodthirsty god.
Discorver Warcry with this rulebook that will guide you through the Mortal Realms
Savage, avian beasts dedicated to Tzeentch, Tzaangors have been willingly warped into shapes and forms pleasing to the Architect of Fate.
This multi-part plastic kit contains 91 components and a T'au transfer sheet with which to make a Broadside Battlesuit and two Drones.
Kurnoth is one of the few deities worshiped by the sylvaneth outside of Alarielle, and he represents the savagery and appetite of nature.
The Clanrats masse in huge bands to give each other courage and better cover the battlefield to overwhelm the enemy,
Small but deadly, seraphon Skinks are skirmishers of surprising vivacity and unsuspected power.
Choking the air above the Nighthaunt host are the most numerous of its warriors - the Spirit Hosts.
This multipart plastic kit makes 3 Necropolis Stalkers and comes supplied with 3x 50mm Citadel round bases. Alternately, the kit can be assembled as 3 Immortis Guard.
Now that more and more Necrons are awakening, the Triarch Praetorians have joined the Legions of Dynasties
This 146-part plastic kit makes 20 Mortek Guard and comes supplied with 20x 25mm Citadel round bases.
Amid the din and tumult of battle, a Master of Executions advances relentlessly, fully focused on the decapitations of which he is the executor.
Such is the mantra of Khârn the Betrayer, which has become a harbinger of impending carnage within the Imperium.
When it comes to feet on the ground, the Arkanaut Companies form the Kharadron Overlords’ main fighting forces
Wildly unpredictable, savage, untamed and violent, Waaagh! magic cannot be controlled by anything with even a shred of sanity.