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Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook. *FRENCH VERSION*
A thrilling space-based adventure setting for the world’s greatest roleplaying game.
This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands
An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game.
A bestiary of wondrous friends and foes for the world’s greatest roleplaying game.
Root: The Tabletop Roleplaying Game core rulebook will be a 240-page, full-color hardcover.
This screen is the perfect companion for those dungeon masters running for The Wild Beyond the Witchlight adventure.
This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns
The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to the fifth edition for the first time.
Age 7+ 2-4 players 40 minutes
Age 6+ 30-45 minutes 2 players
Explore a wealth of fantastic new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game.
A menagerie of deadly monsters for the world’s greatest roleplaying game.
Everything a player needs to create heroic characters for the world’s greatest roleplaying game.
An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires.
This kit equips the Dungeon Master with a screen and other tools that are perfect for running D&D adventures in the wilderness.
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.
The world’s most popular roleplaying game meets the world’s most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons & Dragons.
These decks of spell cards are an invaluable resource for any magic-user. Consult entire deck when selecting new spell to learn, and after a long rest you can set aside those spell you want to prepare for the day
Age 10+ 2-10 players 30-60 min
Age 10+ 2-4 players 60-90 minutes
2-4 players 60-90 minutes Age 10+ French Version